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Thread Statistics | Show CCP posts - 6 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1058
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Posted - 2014.04.02 02:15:00 -
[1] - Quote
The real rub on the Proc for me is that I'd need to play around to see how much of that EHP I can get back on my current proc setup with the missing mid.
Edit: Actually, nevermind, a RF bulkhead should do the job nicely in conjunction with a DCU II suppose |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1076
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Posted - 2014.04.08 20:23:00 -
[2] - Quote
baltec1 wrote:Rahh Serves wrote:the tank is low enough i hate it if my mack gets blown up from 4-5 destroyers while i m fitting only tank no yield
and the ore bay on the procurer is to low that i cant mine without hauler its simply to ineffective Thats the idea. Each barge has drawbacks, each barge does a different job well. The problem is that the ret and mack have been too good. There isn't a reason to use a cov/hulk because the ret/mack had a bigger hold, not too shabby yield and a better tank. There also isn't a real reason to use a skiff over a mack in high sec either because the mack can fit a good enough tank to see off most threats. We said two years ago that the mack and ret were too good, we shouldn't make the same mistake again. II'm going to disagree with this purely on the merits that there is no reason why a solo miner would have no interest in fitting to deter gankers. I'll agree that that yield may have it out of place, but the tank isn't what needs to be reduced to bring it into balance.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1090
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Posted - 2014.04.09 21:55:00 -
[3] - Quote
Vic Jefferson wrote:Captain StringfellowHawk wrote:Raise the tank on them and buff there drone bonuses. Remember this is a game of supposed decisions and trade-offs. I'd have no issue with the procurer/skiff actually being able to defend itself for real, so long as it lost some of its insane tank in exchange. This would promote actual interaction and reward attentiveness rather than current reliance on an unbreakable tank before omnipotent CONCORD arrives. The best tool for survivability in this game is awareness. You appear to want something that leaves you functionally immune to the choices of other players while maintaining no awareness, which, is part of the reason miners draw such negative attention to themselves in the first place. If you build an active mechanic, you create active players. If you build a passive mechanic, you get the level of personal investment that you designed for. Fitting a tank still doesn't make you immune to anything. It just raises the bar of success a bit, which is fine. If I'm allowed to tank a BS to be gank resistant, no reason I shouldn't be able to do it with a barge; they don't live in a no PvP bubble and we should probably stop trying to balance them like they do. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1093
|
Posted - 2014.04.10 19:41:00 -
[4] - Quote
baltec1 wrote:Nikk Narrel wrote: You compare exhumers to cruisers, as if exhumers were not far more predictable and easier to locate.
It doesnt matter how easy a ship is to find. I am simply pointing out the base stats which show that reducing the macks base tank to the same as a hulks is not a terrible thing. Nikk Narrel wrote: The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. There is the correlation you seemed to imply did not exist, this ease of finding in a vulnerable circumstance.
The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work. The Mack overshadows other ships due to the fact the most desirable MINING attribute lies with it. Nerfing the tank won't bring any parity between the usage since the attributes which make it desirable as a miner will be untouched (best hold + close second in yield). The thing that keeps the Hulk down is the high maintenance playstyle it demands, and currently the Skiff offers no advantage as a miner. That is why the Mack is popular. It's not the tank, and nerfing the tank won't accomplish increasing usage of the Hulk, but may have you seeing a few more Skiffs from the paranoid, though it's arguable that the paranoid are already in Skiffs and Procurers. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1094
|
Posted - 2014.04.10 21:03:00 -
[5] - Quote
Atum wrote: Alright, BLOPS. I fly buzzards, and they're my preferred probe/scout when I'm a fleet scout or go looking for hacking-type sites. Do I absolutely have to have someone else to perform either of those functions? No. Do I have to have someone else in order to open a covert cyno? No (though again, opening a cyno nobody's going to use would be pretty lame). Let's take a couple steps up and consider the widow. What's its primary purpose? Blowing other people to smithereens. Does it require someone else's assistance to do so? No. Sure, you could make the argument that it's gimped up without being able to BLOPS-bridge, but having to slowboat through gates does not in any way affect its fighting ability, only the odds of it successfully sneaking up on someone.
Actually, if the primary purpose of a Black-ops is direct combat, the ship itself is handicapped compared to other ships with the same purpose. It's weaker, slower and more fragile than a raven. It's got superior jamming abilities but using them means reducing your offense and/or EHP further. Basically by using a blops over alternatives which are actually designed for direct engagement you are affecting your fighting ability.
Atum wrote: So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up. It has no tank, but that's not its job. It has no cargo, but that's not its job. Its job is to be the best at turning asteroids into ore, except having to either rely on outside assistance in ways other ships do not, or flying back and forth to a can/yurt/pos/station/whatever to reload, knocks it off that throne. A skiff is not reliant on others to protect it (at least in high sec), and you can AFK in a mac for hours, but a hulk requires babysitting. Two cycles of space, three beams to juggle, and almost no spare crystal capacity. As if mining wasn't painful enough already, why would someone willingly subject themselves to the headache when they can give up just a little bit of yield (208m3/min), have a very chill/zen/hypnotizing time instead, then make up that difference in the time spent shuttling back and forth to the crystal shop?
And note how your complaints about the hulk tend to mirror the reality of the widow. It can be used outside of it's role as a Covert fleet support vessel, but it's not the best use of a pilot in a line fighting or solo role. Much like the hulk can be used in conjunction with can mining or frequent drops, but isn't really the best use for it. In both cases there are better tools for the job of the soloist. That's not a bad thing.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.10 21:24:00 -
[6] - Quote
Atum wrote:Tyberius Franklin wrote:And note how your complaints about the hulk tend to mirror the reality of the widow. It can be used outside of it's role as a Covert fleet support vessel, but it's not the best use of a pilot in a line fighting or solo role. Much like the hulk can be used in conjunction with can mining or frequent drops, but isn't really the best use for it. In both cases there are better tools for the job of the soloist. That's not a bad thing. Go back up through my previous posts, and you'll see that I'm not advocating for a solo hulk, but rather a more specialized one. I'm completely in agreement with making them rely upon others for getting the results of their mining out of the belts, because moving stuff (ore) from point A to point B is another ship's job (hauler, orca, freighter). My problem is that other ships (except the Noctis, but that's a special snowflake) can take everything they need to perform their core function with them, and stay out in the field doing their thing for extended periods of time. Because of the gimped up cargo bay, cov/hulk pilots can't. They'll either burn through the crystals they have and go back to change (which takes them out of the field, letting the mack catch up), or they'll just sit where they are and accept reduced yield by having mismatched crystals (which negates the whole point of calling them yield kings). The hulks core function is extracting ore, which can be accomplished without help. Storing it and having a full complement of all crystals is the only issue, but in that respect maybe I should ask for a domi with the capacity for a full set of each type of sentry. The hulk will pull the most with proper support and operate indefinitely with that support. With that support it doesn't need to have the crystals for every ore in it's hold, haulers can bring changes for different types or replacements, or the orca can have them on demand. The extended ranges actually help with allowing positioning around a central support vessel. The only thing the ships may need is a greater difference in yield from the others. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.10 22:10:00 -
[7] - Quote
Nikk Narrel wrote:The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks? I may be wrong in my napkin math, but isn't this proposal unifying the Mack and Skiff yields already?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.10 22:13:00 -
[8] - Quote
Jagoff Haverford wrote:Here's the thing about crystals and the Hulk, though. It's a pretty ham fisted mechanic in terms of encouraging group mining. It's basically just an added annoyance factor, and mining is already more than annoying as things stand. Crystals are a bit too costly and long lasting to be treated like communal property, and they get all muddled together when a hauler mixes multiple players' crystals in a cargo hold. You may start an op with an undamaged crystal but finish just an hour or so later with somebody else's 98% damaged one.
But most fundamental is the imbalance between high sec and low/null/WH mining. This mechanic has little impact on high sec. There are only four ore types in any high sec belt. Since the hulk can carry four crystal sets, there is no need for fleet crystal support there. The mechanic affects only some miners but not others.
Make the Hulk and Covetor reliant on support, by all means. But choose a smarter mechanic to make it happen, and not one that adds meaningless frustration. There simply has to be a better way.
One idea would be to gimp yield, but make the Hulk and Covetor more responsive to fleet boosts than the other mining ships. When working solo, they would get very low yields. When provided with mediocre mining boosts, they would do a bit better than the Mackinaw/Retreiver. When given the best possible boosts, however, they would have a huge advantage.
That's far more likely to promote fleet usage than endless frustrations with crystals. Interesting proposal, though I'd question the difficulty implementing it. I don't think we have a single mechanic modifying boosts from the recipient of those boosts. Also this means that it's not incentivizing fleet work, but boosting, which misses the point.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.10 22:15:00 -
[9] - Quote
Nikk Narrel wrote:Tyberius Franklin wrote:Nikk Narrel wrote:The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks? I may be wrong in my napkin math, but isn't this proposal unifying the Mack and Skiff yields already? I was verifying the points of the modified change being suggested. I think the Mack tank should be untouched. No, I get that, I'm just saying that looking at the numbers half of the suggestion has already been met unless I'm not doing something right. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.11 19:19:00 -
[10] - Quote
Given the updates, I can't think of a reason to be unhappy. Addresses just about every grip I had with this revision and then some. Thanks Fozzie. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1187
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Posted - 2014.05.31 01:37:00 -
[11] - Quote
Navigation Boy wrote:Darkblad wrote:]Sounds like a decent plan (between week 52/13 and 17/14), just choose the right T1 hull. Interesting. But is a ship killed more often because it's under-powered (aka: Dies a lot) or over-powered (aka: flown a lot)? You can ask the same question of any ship kill statistics. End of the day, if a retriever is the target, I feel like it's probably because there's no hulk present. Hulks aren't present because they aren't AFK friendly and require support which means a fleet size in which that support plus the hulk's yield advantage is more valuable than another miner.
If you don't reach that threshold there is no point using a Hulk/Covetor. This shifts a large portion of use to the other barges/Exhumers and with the Skiff/Proc being tank focused they won't be showing up on KB's nearly as often and are currently less desirable than Retrievers. Macks are probably rarer due to gank fears and cost leaving Rets kings of use and their low EHP helping them take an even larger portion of deaths. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1187
|
Posted - 2014.05.31 02:27:00 -
[12] - Quote
Navigation Boy wrote:Tyberius Franklin wrote:Hulks aren't present because they aren't AFK friendly and require support which means a fleet size in which that support plus the hulk's yield advantage is more valuable than another miner. That's the conclusion they drew from the data, and probably the only conclusion needed in Nullsec or WHs, but I don't feel it's telling the whole story in HS. it's definitely part of it though. Anyway, I don't want to belabor the topic. Like I said, it's not really that important to me. Personally I'd like to see mining ships a bit tougher as it just makes them more entertaining to kill. Blapping a barge in 2 seconds just feels anti-climactic and silly. It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1190
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Posted - 2014.06.02 01:33:00 -
[13] - Quote
Erutpar Ambient wrote:Tyberius Franklin wrote:It's factual that there is a minimum fleet size at which a number of miners in retrievers is outmined by that same number -1 hulks. Unless you expect highsec to intentionally make mining more active, in which case the N.O. would be out of work, and intentionally reduce their own yields over time I don't see why miners in fleets below that size would chose the covetor/hulk. But what is the effort required to run that N-1 hulks compared to the retrievers? What is the yield/time efficiency lost for hauling that load? If you have a dedicated hauler on top of that then yes the hulks would be better than the retrievers. If you have to trade the extra retriever pilot into a dedicated hauler for the hulks, how much extra effort are you expending in that case? Is it easier to mine with 7 retrievers (just a guess not sure the actual threshold) and dock them all to unload or mine with 6 Hulks and constantly unload their ore into a can and haul with a 7th pilot? What about about if you add Tech II strips with crystals and have to change them back and forth a lot? Is the increased yield worth all the extra effort? Crystals are being addressed, but to the bulk of your point, if all this is really an issue you want a retreiver, end of story. The hulk/covetor are designed to trade convenience for yield, if you want convenience you don't want a hulk and quite frankly there is absolutely no issue with that. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1192
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Posted - 2014.06.02 20:13:00 -
[14] - Quote
Ozmodan wrote:Gee thanks for making my Mack unplayable since I now have spend 30 days training Exhumers to lvl 5 for it to be playable again.
You guys act like training is not a big deal. I am flat broke and can't even mine now unless I go buy a procurer and fit it. So 4% resist is the difference between fine and unplayable? It can't be yield or bay since both of those would be going down in switching to a procurer. Though, if you really wanted tank and were concerned about costs why weren't you flying a procurer to begin with? |
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